Projectile targets
Objective. Solve impact and interception constraints.
- 1. Learn
- 2. Worked example
- 3. Practice
- 4. Feedback
- 5. Continue
Learn: the key idea
Projectile target problems set up equations from the horizontal and vertical displacement formulas to find conditions, such as launch angle or speed, that make a projectile hit a specified point (x, y), modelling interception or impact constraints. Typically the trajectory equation y = x tan θ − gx²/(2u²cos²θ) is used directly, substituting the target coordinates and solving for the unknown, often producing a quadratic in tan θ after using the identity sec²θ = 1 + tan²θ. For example, finding the angle to hit a target 50 m away and 5 m high requires solving such a quadratic for tan θ, then choosing the physically sensible solution.
Worked example
A ball is thrown from ground level and must pass through a point 20 m away at height 0 (landing point), with speed u = 20 m/s. Find the launch angle θ using the range equation, taking g = 10 m/s².
- 1Range equation: R = u²sin2θ ÷ g
- 220 = 400 sin2θ ÷ 10, so 20 = 40 sin2θ
- 3sin2θ = 0.5, so 2θ = 30° or 150°
- 4θ = 15° or θ = 75°
Answer: θ = 15° or θ = 75°
Concept mastery
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Practice
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Start practisingCommon mistake. Students forget there can be two valid launch angles (a low, flat trajectory and a high, lobbed one) satisfying the same target, and only report one root of the quadratic. Always check the quadratic in tan θ for both possible solutions.
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